A downloadable game for macOS

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A hoarding grandma wants to get past hordes of infected people to get to the grocery store, while also avoiding her lover The Professor, who seems to get in her way every time she's out of the house!

Rain havoc on the world with your slippers! Slap those sick people away from you and maintain social distancing!

The whole map, enemy placement, flowers, shrubs, bushes, trees, tiles, bosses, and objectives are procedurally generated (Phew!).  The beautiful map you see as a background is an example of one run. Give it a go and see what you get! We challenge you to get past day 5 ..( Someone's long lost brother shows up uhm.. )

A short 48 hour game jam submission. Theme: Pack. Interpreted as "Ndabbo" in Lebanese, where the grandma slaps people to stay away and go home as to not get sick or infect her, and also as "pack" by hoarding supplies for the lockdown, hence the name "pack to the future" which would mean hoard.

Credits:

Team: https://itch.io/profile/spoonburn https://itch.io/profile/anthony2261

Programming was made in Godot by myself https://www.instagram.com/pumpkinboxstudio/ and Anthony Malkoun

NPCs were made by https://www.instagram.com/veronica.pardel/ and https://www.instagram.com/rch015/

Houses and groceries were also made by https://www.instagram.com/veronica.pardel/

Sound effects were made by https://www.instagram.com/pumpkinboxstudio

Grandma was made by Marya Malki

Logo design and UI was also made by https://www.instagram.com/rch015/

Tilesets, shrub, tree, and bush are free assets by @HeartBeast

Background music is a free asset by Neil Cross - Modern Technology

Download

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Click download now to get access to the following files:

PackToTheFuture-winx64.zip 36 MB
PackToTheFuture-osx.zip 37 MB
PackToTheFuture-winx64-gles2-fallback.zip 36 MB

Comments

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The throwing mechanic and sound is absolute god-tier. Amazing sound design. Great game!

(+1)

That means alott thank you! ๐Ÿ˜„

(+2)

The use of the grandma and the slipper is just... God tier. The slipper feels SO great to throw around. 

The game gets a little repetitive a bit too fast though. It would be nice if you faced different bosses than just the professor, or didn't have o just get 1 package and go back. Spice things up as the game progresses.

I think it would be more interesting and fun if the map was smaller, but more unique and dense. And make it more easy to navigate than relying solely on an arrow. Make landmarks,  like a statue that I can remember. Build roads, and signs that help me know where to go or where I am. Specific plants, animals and npcs that only show up in certain areas, like a blind man that only show up the same bench.  I think this could make it fun and engaging to simply navigate the space around you. 

Might be fun to scatter some power-ups or slipper upgrades around the map as you play. 

And about npcs and enemies, it could be fun if they said some lines of dialogue as they chase you and try to grab you.  Stuff like: "Is that you, teta??", "Can you make me some koussa?", "Braaaaiiin... Wait, I'm not a zombie". Something along those lines. (pun intended)

Also, the music should get faster and more intense when the professor shows up. 

Overall, I actually had a lot of fun slapping fools as a grandma though. Hope to see you in more game jams! :D

๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ Love that feedbackk! We had a plan to make more bosses, but obviously limited time and people. Landmarks are definitely a smart touch for remembering where you are, we made the slippers persistent a-la Hansel and Gretel for the same purpose ๐Ÿ˜ ( as well as for visualizing the chaos). We wanted to make the arrow super smart and guide you step by step by pathfinding to the goal, but I like the signs placed around the map leading up to the store better! I also love the idea of replacing the gibberish text with actual text, that would provide clearer context as to why infected people are trying to get close to her. I can totally imagine a much funnier version where the music crossfades into some metal track as boss fights come up. Thanks for the detailed feedback! We look forward to the next one!